Next Gen Giant Marksman 1/2 (Collab with Bona)

This project is a collaboration with Gabriel Bona. I did the Art Direction for this project and we both worked on Modeling and Texturing. This is a Realtime ‘lowpoly’ cinematic model of around 500K fully optimized in both polygons and UV space usage, aiming for Next Generation Graphics. Link to Bona's Artstation:
Post with Part 2/2:
Post with Props:
Post with Videos:
OccultArt (Stefan Berentzen):
Art Direction and Original project Idea
Sculpting: Head, Body, Skin, Hair design
Modeling: Outfit/Clothes and Props (Highpoly)
Texturing: Outfit/Clothes and Props textures.
Lighting: Scene lighting
Bona Design (Gabriel Bona):
Modeling: Outfit/Clothes (Highpoly)
Lowpoly: Retopo + UV's
Lowpoly: Baking
Texturing: Skin, Lantern, Hair, (And General)
(Complete description at the bottom)