This project is a collaboration with Gabriel Bona, we both worked on Modeling and Texturing. This is a Realtime cinematic model of around 470K fully optimized in both polygons and UV space usage, aiming for Next Generation Graphics. Link to Bona's Artstation: https://www.artstation.com/gbona
Post with Part 1/2: https://www.artstation.com/artwork/ybzk3O
Post with Props: https://www.artstation.com/artwork/A98w0o
Post with Videos: https://www.artstation.com/artwork/oONA1k
OccultArt (Stefan Berentzen):
Art Direction and Original project Idea
Sculpting: Head, Body, Skin, Hair design
Modeling: Outfit/Clothes and Props (Highpoly)
Texturing: Outfit/Clothes and Props textures.
Lighting: Scene lighting
Bona Design (Gabriel Bona):
Modeling: Outfit/Clothes (Highpoly)
Lowpoly: Retopo + UV's + Baking
Lowpoly: Hair + Texturing
Texturing: Skin, Lantern, Etc.
Last Image: Complete Project History